The Great Plague
The calamity that shattered civilization and reshaped the world.
The Great Plague was a catastrophic biological event that swept across the known world roughly 200 years before the main events of the story, decimating human populations and bringing about the collapse of established civilizations. This calamity reduced thriving cities to ruins and left vast regions uninhabitable for humanity. It serves as the foundational tragedy of the protagonist's backstory, though it did not directly claim the lives of Will's parents—his mother died in childbirth, and his father succumbed to illness or exposure later. Will was found as an infant in the ruins of a city or temple by the Three Saints (Blood, Mary, and Gus), who raised him in the City of the Dead, not a village.
- Event Type
- Global Pandemic
- Era
- Approx. 200 Years Before Main Events
- Primary Impact
- Collapse of Human Civilization
- Key Survivors
- Will and The Three Saints
- Legacy
- Weakened Human Presence, Not Total Monster Dominance
- Status
- Historical Event
Lore & Background
Before the era of the current protagonist, human society flourished in cities and kingdoms. The Great Plague shattered this stability overnight, spreading rapidly through trade routes and settlements without warning. It was not merely a sickness but an apocalyptic force that turned living communities into graveyards within days. Those who did not die from the illness itself often perished due to the subsequent chaos or the monsters that began to infest the abandoned lands. The aftermath created the world known in the present timeline, where nature has reclaimed ruins and undead creatures roam freely, but human settlements still exist—such as the Beast Woods village and the port town. The Three Saints, undead guardians of the City of the Dead, took in Will after his parents' deaths, raising him in that secluded place rather than actively combating the plague across the land.
In Their Own Story
The wind howled through the broken archway of the village gate, carrying the scent of ash and decay. The Saints stood amidst the silence that had replaced the laughter of families just months prior. Bodies were gone, taken to the earth or consumed by beasts, but the empty houses remained like hollow bones. In the center of the square, a small crib sat untouched. Inside lay a child, breathing softly against the backdrop of death. The Priestess knelt first, her hands trembling as she lifted the infant. There was no time for grief over what had been lost; only duty remained for what could be saved.
Reader's Guide
The Great Plague is the historical turning point that defines the current state of the world in The Faraway Paladin. It occurred approximately one hundred years before Will begins his journey, wiping out the majority of the human race. This event explains why the modern setting feels so desolate and dangerous. Without a functioning society to maintain order or clear paths, monsters have proliferated across the land. The ruins that dot the landscape are remnants of the civilization lost during this time. For Will specifically, the plague is the reason he was orphaned. His parents succumbed to it, leaving him alone in a graveyard until the Three Saints found him. Their decision to raise him at the Cathedral rather than leave him to die was an act of defiance against the hopelessness the plague brought. Ultimately, the event underscores the fragility of life in this universe. It serves as a reminder that even powerful magic and strong fortresses cannot always protect humanity from unseen threats.
Did You Know?
- The Great Plague occurred roughly 200 years before Will's story begins, not a century.
- Will's mother died in childbirth, and his father died later from illness or exposure—neither from the plague.
- The Three Saints found Will as an infant in the ruins of a city or temple, not a village wiped out by the plague.
- Human settlements still exist in the present timeline; the world is not entirely dominated by monsters.
Visual Revolution and Artistic Direction
The sixth generation marked a watershed moment in the franchise's history, transitioning from two-dimensional sprites to fully rendered three-dimensional polygons. The design team, comprising roughly twenty artists led by Sugimori and Hironobu Yoshida, focused intensely on creating unique species that reflected European culture, particularly French fauna. A notable shift occurred in legendary creature creation; for the first time, Sugimori sought assistance from Atsuko Nishida to finalize designs for Xerneas and Yveltal. This collaboration extended the design process to eighteen months, triple the usual duration, ensuring these box-art legends perfectly embodied the game's themes of beauty and evolution while adhering to the new 3D aesthetic requirements.
Thematic Inspiration and Regional Setting
This setting drew heavily from European culture and mythology; while the general aesthetic was French-inspired, specific legendary Pokémon like Xerneas, Yveltal, and Zygarde incorporated elements of Norse mythology. The generation introduced seventy-two new species, ranging from Chespin to Volcanion, with a deliberate emphasis on distinctiveness compared to previous entries. Some fans speculate that the three starter evolutionary lines—Chespin, Fennekin, and Froakie—mirror classic role-playing game archetypes such as knights, mages, and ninjas. Additionally, manga artist Hitoshi Ariga contributed ten unique designs, further diversifying the creative input beyond the core Game Freak team.
Gameplay Mechanics and Type Balance
This addition was strategically designed to rebalance the competitive meta by countering the dominance of Dragon types and adjusting interactions with Fighting, Poison, and Steel types. Consequently, several existing Pokémon like Jigglypuff and Gardevoir were retroactively assigned this type, while thirteen new species, including Sylveon, debuted as Fairy-types. The generation also introduced Mega Evolution, a temporary transformation mechanic requiring specific Mega Stones to prevent item slot exploitation. This feature allowed for dynamic battles where designs were refined to an extreme level without permanently altering the creature's form. A related variant, Primal Reversion, was later added for Groudon and Kyogre in subsequent titles. These mechanics reinforced the theme of bonds between Trainers and their creatures while maintaining competitive balance.
Global Release Strategy and Naming Conventions
The titles Pokémon X and Y were selected early in development to represent the x-axis and y-axis, symbolizing different forms of thinking alongside a commitment to simplicity for a simultaneous worldwide release. This global strategy extended to naming conventions, with designers striving to keep Pokémon names consistent across all regions. Director Masuda noted this was exceptionally difficult, as names had to suit physical appearances while avoiding trademark infringements in various languages. The visual identity of the games heavily utilized the letters X and Y as frameworks for the legendary box-art Pokémon. This generation also saw some creatures introduced in animated adaptations prior to their video game debut, highlighting the franchise's expanding multimedia ecosystem.
Frequently Asked Questions
What exactly was The Great Plague?
It was a catastrophic biological event that swept across the known world, decimating human populations and bringing about the collapse of established civilizations. This calamity occurred roughly a century before the main story, reducing thriving cities to ruins and leaving vast regions uninhabitable for humanity.
How did Will manage to survive such a deadly outbreak?
The disease claimed the lives of his parents and nearly all other inhabitants of his home village, leaving him as one of the few survivors in a desolate landscape. He was subsequently taken in by three Saints who protected him from the dangers outside their sanctuary.
What impact did the plague have on the balance of power?
The event served as the catalyst for monster dominance, erasing human civilization and allowing beasts to reclaim overgrown lands. This shift created the dangerous environment that defines the setting throughout the series.
Why is this historical tragedy central to Will's character?
It serves as the foundational tragedy of his backstory, stripping him of his family and forcing a childhood raised by Saints in isolation. Witnessing the devastation directly influences his decision to become a Paladin dedicated to protecting others.
Is The Great Plague still an active threat today?
No, it is now considered a historical event that took place during Will's early childhood and prior to the main timeline. Its legacy persists only through the ruined cities and monster dominance it left behind.
More in Lore & Ancient History
Elsewhere in the The Faraway Paladin universe
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